![]() ![]() We saw this rise of great TV, with The Walking Dead, Game of Thrones, and House of Cards. You play one guy through the game, Private Mitchell. Is it going to be China? Is it going to be North Korea? Who’s going to be fighting us? Ripped from the headlines, we saw the growth of the private military corporations in Iraq and Afghanistan. ![]() ![]() We made sure we didn’t have a nation-state as the enemy. It’s about friendship and working together with the guy in the fox hole. The story was something we focused on a lot of time on. Schofield: With three years, we had a lot of time to come up with a good story and game design. Kevin Spacey in Call of Duty: Advanced WarfareĪbove: Kevin Spacey in Call of Duty: Advanced Warfare We want to make multiplayer the stickiest and most reward-based experience you’ve ever seen. There’s more things for the player to do. We introduced the exoskeleton and the boost jump. We were inspired by films like Black Hawk Down and games like what Naughty Dog with The Last of Us. We saw an opportunity to deliver a really amazing narrative. We went after innovation across campaign, multiplayer, cooperative. It was time to give you a new experience. We’re really grateful because we had a chance to go after the next-generation experience and really innovate. We have an amazing franchise with tremendous lore and fiction. But for us, it was the drive behind a lot of creative decisions in single-player and multiplayer.įor multiplayer in particular, it’s pretty transformational in how you play. The exo’s been the heart of this game for almost two years, long before it was popularized by Elysium and Age of Tomorrow. One of the first prototypes we came up with was the boost jump through the exoskeleton. Michael Condrey: For us, we started this game three years ago. We hope that gets across in the craftsmanship and the personalization and everything we put into this. We’ve painstakingly gone over everything. The amount of research we put into this game is insane - the books, the articles, the scientists we talk to, the trips we’ve taken, the people we’ve brought in. Glen Schofield: We want to make sure that people realize it’s not a turn of the crank. GamesBeat: What was the vision for Call of Duty: Advanced Warfare? Slegehammer Games founders Michael Condrey and Glen Schofield.Ībove: Slegehammer Games founders Michael Condrey and Glen Schofield. ![]()
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